History of 3D Modeling and Rendering
Over the year’s 3D rendering has become an integral part of architectural engineering and people are looking for 3D rendering Melbourne companies for better representation of their designs. But do you know the history of 3D modeling and how it came into being? Worry not. I am here to share that with you.
So, without dragging the intro long, let’s begin.
1. Early Beginnings
If you dig deep into history, you’ll find parietal art or cave painting, as we commonly know them, was what introduced us to visual communications.
Then great empires like Greeks, Egyptians and Romans introduced material and textures into their visualizations, the remain of which still tell us stories of their greatest times. The very first perspective drawing or its remains have their origins linking back to this era as well. However, there are many other examples in the history of architecture and art that uses vanishing points to clearly express textures, materials, lighting and space.
2. The Renaissance Period
The renaissance period is considered by many as a golden period for art and science thanks to the likes of Da Vinci. In fact, Da Vinci was one of the first people to draw #D models of his many innovations. This was the first time perspective drawings were used for construction of his designed machines.
But, it was after renaissance that the true meaning of architectural visualization was found. The very first use of axonometric angle can be seen in the watercolor version of John Soane’s famous “Bank of England” by Joseph M. Gandy from the early 19th century.
3. The Art Revolution
By the early twentieth century, we saw a rise in perspective and axonometric drawings. This slowly led to 3D visualizations becoming an integral part of architectural engineering according to 3D rendering Melbourne services.
Architects of Bauhaus, an art school in Germany, started showcasing designs that featured geometric furniture, and fundamental colors using the visualization techniques of vanishing points.
Considered to be Bauhaus’s golden period, it was during this age that 3D visualization was adapted for industrial designs. Once industries started using 3D designs, the very first 3D modelling software was developed to run on personal computers and to save time it took manually create a perspective drawing.
4. The First 3D Rendering Software
In 70s we were introduced to Sketchpad, the first program that offered 3D modelling and rendering of simple objects like prisms. Sketchpad started a 3D rendering revolution for architects and artists alike.
While not many are familiar with the name of Martin Newell, he also holds great importance in the development of 3D modeling as we know it today. By creating simple forms in 3D, Newell designed a teapot, the Utah teapot as it is now more commonly known. The teapot has now become an integral symbol of 3D rendering Sydney and almost all 3D software have the Newell teapot or a similar icon as a render button.
Jim Blinn is another person who holds great importance in 3D visualizations of today. He was the first person to integrate bump mapping and texture mapping into 3D renders, instantly bringing them to life.
Although the renders weren’t as realistic according to today’s standards, they did pave the way for 3D modelling as how it is perceived in our modern times.
By 80s visualization software became more easily accessible and top architects started switching toward 3D visualizations instead of the manual drawing process of designs.
5. The Current Software
As 1990 approached, Autodesk 3D released its very first development studio. This first release was based on five modules, namely key-framing, editor, shaper, material editor, and loftier; the features that are still available in the latest 3D Studio Max to date, which is used by all 3D rendering Melbourne services along with other premium tools.